NASSCOM Games Development Conference 2013, Pune
Me: Marriott jana hay.
Taxi Driver: Kaun sa
Marriott? Pune mein to chaar Marriott hay!
(I need to get to the Marriott in Pune and I ask the taxi
driver to take me there. He asks me which one – there are four Marriotts in
Pune!)
This was my second visit to Pune. The comparative opulence
and cleanliness had me surprised. As had the women on scooties and in trendy
clothes but with their face covered except for the eyes. I crossed the historic
Yerawada Jail and then entered downtown Pune with its Maratha gateways and
modern shopping malls. I had reached the right Marriott.
And inside it was gaming like I had never known before in
India. There were stalls with mainstream game studios and indies showcasing
their work; Julie Heyde, eminent indie designer from Copenhagen was letting
people have a taste of the Oculus Rift. I saw a perfectly staid saree-clad PR
lady who had never done any gaming go crazy with the virtual world coming alive
around her.
I had to say hello to old friends. The videogame industry in
India is a friendly place. Rajesh Rao of Dhruva (one of the pioneers of gaming
in India) casually walked over and chatted for a bit. He was featured in a
recent article on Indian videogaming by Adrienne Shaw, I told him. And of course
in mine. I had just missed Yoichi Wada’s keynote (of Square Enix fame) because
the plane was a little late. I walked into the ‘Project Heera’ presentation by
Tanmay Chinchkar. The BAFTA tag drew me in automatically. So Tanmay, a student
of DSK Supinfocomm, has designed this awesome game which is kind of in the ‘chor-police’ (cops and robbers)
tradition and the multiplayer experience has you playing either as the cop or
as the robber, protecting or stealing diamonds, as the case may be. Simple mechanic and as Tanmay’s post-mortem
revealed, there was quite a bit of excitement in the BAFTA stands when they got
two leading gamers from Codemasters to compete against each other and win
prizes. So clever promotion tactics, a decent GUI and of course, an addictive multiplayer
experience is clearly a winning formula. Whatever little I saw and played of Heera, I liked.
Posing with Lightning and the Halo gun
After a tea break and catch-ups with old friends, I came
across Lightning from Final Fantasy –
it was Niha Patil cosplaying and we weren’t friends yet. So dodging the sword
of Lightning, I was back in the ballroom and ‘Gordon’ Gardeback or the ‘Go’ of
Simogo, the celebrity indie developers from Scandinavia was speaking. If
nothing else could have made me buy an iOS device, Bumpy Road, Year Walk and
Device 6 would have been successful. What surprised me was how quickly these games
were made and of course, the concepts. So here’s a platformer where you are in
an old car with your partner driving slowly through a cute Russian-fairytale
landscape and collecting memories (which are placed in photoframes). Only you
don’t drive the car, as the player you bump the road and the car trundles
along. Normally, I have an aversion to overusing the word ‘cute’ but for this
game I’ll make an exception. Simogo has also made other internationally
acclaimed iOS titles such as Year Walk and
Device 6. I haven’t played the former
yet but Device 6 is about this story
of a girl who finds herself in a tower and her story rolls out (literally) as
the player turns and tilts her iPad (or iPhone) as the girl changes direction
and the story asks her to do so. I did have to cheat a tiny bit – the puzzle
element is hard and I was often confused. I liked Device 6 a lot though and I
think that makes me part of a huge group of fans now.
After the Simogo talk, I went to watch those who were trying
out the Oculus Rift that Julie Heyde had brought along. Julie had been one of
the judges on the indie panel with me – the other being the extremely helpful
and super-modest Divyendra Singh Rathore. Soon I was chatting with Divyendra
and catching up with friends when I met. I was introduced to Arvind who is
building his MMORPG called Unrest and
has based it on ancient India. The game is still in development and we learned about
the problems that Indian game devs have to face on a regular basis – power
failures, low bandwidth, cut Internet cables and other joys of game dev in
India. Unrest looked like it was
heavily story-based and very similar to adventure games but I’ll wait and hold
my breath. The project is on Kickstarter for any who wish to learn more. From
there I went to a panel on Indie game development and again, the scenario was
very well defined for us by Shailesh Prabhu and Yadu Rajiv. Funding still seems
to be a problem but there is a lot of dedication and watch out for some good
indie stuff from this part of the world.
As I said, I was a judge on the indie panel and none of us
had any doubts about Yellow Monkey Studio’s Huebrix
as the top choice of them all (we reviewed around twenty five games in
all). Huebrix is, as its name
suggests, about colours and bricks and the objective is to solve puzzles that
involve covering pathways with bricks of a certain colour and specific affordances.
Deceptively simple, says I. As you get through the levels with the designer’s
subtle sarcasm talking back at your achievements, be prepared to tax your
brains immensely. Huebrix is now available on the iOS and Android stores. Our
runner-up was Sandy Loisa’s pc game Save
the Dummy. I have written about this at length in my Times of India column ‘Game Theory’ and as the developer hails from
Calcutta (my hometown), I feel a surge of hope for game development in Eastern
India. But of that, perhaps another day. I covered many talks – by Microsoft
(who did a standard ‘why we are great’ spiel and never mentioned Xbox One),
Facebook (much interest from young developers here) and Disney UTV (Hrishi
Oberoi spoke of the need to have a Sholay
of videogames to promote Indian gaming).
I also ended up at a session on game related laws in India and while
this was very informative, the fact that the speakers hadn’t ever played a
videogame was kind of disappointing.
Anyway, this is indeed a very late post – two months late in
fact. Better late than never as they say, though. I have to thank Dr Padmini
Ray Murray for making my trip possible in the first place (from her AHRC
project , on which I am a consultant) and also Joel Johnson, that wonderful man
behind organizing the NASSCOM Game Awards – the first time ever in the country.
Finally, of course, Shruti Verma and Vijay Sinha, the two stars of Indian
videogaming without whom I would have been very lost indeed in the huge crowds
of game devs and others that filled up the halls of The Marriott.
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