Return to Ludus Ex
Most of my time has been spent at more mundane jobs and the hellish experience of writing applications. No more needs to be said. One very faint silver lining to the cloud is that Nottingham Trent Uni has very recently given me a small opportunity to work on designing a videogames course - 4 hours a week but it's a start.
Anyway, I've just written a piece on Fallout 3 and posted it below. It's something I've always wanted to do : a close reading of a videogame narrative much as I would do for a literary text. I've been preaching the theory for the last seven / eight years now with hesitant attempts (most of them during my Masters degree) to speak my mind through practice. So here goes. The piece obviously is wanting in academic rigour, references, bibliography and stylistic polish - this is a draft of a draft of a draft but I'd be grateful to hear what you think. Just wanted to get the thoughts down and point to what can be done with videogame texts. Most of the piece has been written on buses, in pubs and in the brief interstices of time that I could manage during the day.
There will be more postings soon - both academic and just totally ludic.
'Literature is a combinatorial game that pursues the possibilities implicit in its own material [...] but it is a game that at a certain point is invested with an unexpected meaning' - Italo Calvino