Interview published on the Theory, Culture & Society Blog
I've been involved with TCS for over three years now. For those who don't know TCS , it is one of the leading journals in social theory, cultural studies , media studies and philosophy, with names like Baudrillard, Stiegler and Deleuze in its contributors' list. Besides the printed journal, TCS now offers a wealth of supplementary texts, interviews, podcasts and discussions on its website, blog and Facebook group. Over the last three years, I have been involved with redesigning the TCS website and setting up the blog. Now we welcome more input from the readers of TCS and people who are generally interested in the areas it covers.
Given the array of famous names who have interviewed by TCS, I felt extremely happy at being asked for an interview. On videogame theory, of course. I've always maintained the need for game studies to make stronger inroads into mainstream theory - so far, it's been the other way round. The TCS interview was, therefore, a very welcome opportunity.
Simon Dawes, editor of TCS webs, and I have a mini discussion on whether (for me it is 'why') game theorists should have some experience of playing videogames before theorising. This has been something I've maintained for a long time and Simon got me proselytising yet again on my pet topic. I also speak about how game studies has 'grown up' and how useful it is to see videogames as being a multiplicity rather than , essentially, just one entity. I also speak briefly about my thesis and how I find a Deleuzian framework useful in analysing games.
If you find any of this interesting, here's the full interview.
Given the array of famous names who have interviewed by TCS, I felt extremely happy at being asked for an interview. On videogame theory, of course. I've always maintained the need for game studies to make stronger inroads into mainstream theory - so far, it's been the other way round. The TCS interview was, therefore, a very welcome opportunity.
Simon Dawes, editor of TCS webs, and I have a mini discussion on whether (for me it is 'why') game theorists should have some experience of playing videogames before theorising. This has been something I've maintained for a long time and Simon got me proselytising yet again on my pet topic. I also speak about how game studies has 'grown up' and how useful it is to see videogames as being a multiplicity rather than , essentially, just one entity. I also speak briefly about my thesis and how I find a Deleuzian framework useful in analysing games.
If you find any of this interesting, here's the full interview.
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