On Fallout 4: My Article in The Times of India
So here's my take of Fallout 4 from my column in the Times of India. The title is the handiwork of my friend and editor Subhayu Mazumder and I like it a lot. There is, of course, a lot more that I could have said about the choice mechanisms and the context of the videogame. In response to some of the comments I received on my statement that the game involves the player making choices that shape his/her identity in the game, I have a few points to add:
Returning to the choice issue, when we see it in terms of formal gameplay construction, you have a point. However, the game is premised on a typical branching of ethical positions - almost too clear-cut although you could move back-and-forth a bit. So if you stick to the mission sequences (I don't), it boils down to Army / Government, Academia / Science , Resistance / Left-wing and Citizens / Commonwealth. Of course, you can't play as a super-mutant or a ghoul or a synth although you can have people of these 'races' / social groups as your partner. Nevertheless, making decisions like having to fight the son you were seeking (or not) are difficult ones. Absalom, Absalom! methinks. Likewise, the decision to side with any faction is one of taking a moral position and at the same time accepting the constraints of gameplay associated with this.Anyway, after starting in medias res, here's my article:
2277: An Apocalyptic Odyssey
War never changes. A previous article in this column had
reviewed Fallout 3 and promised a
further visit to the war-ravaged post-apocalyptic America that is featured in
the series. In Fallout 4, we are in Boston, known as the Commonwealth in 2277,
where the few survivors of nuclear war have set up their homes in what remains
of the once famous metropolis – some now live inside a former baseball stadium
and others live in scattered settlements that grow irradiated crops and are
constantly under threat from raiders, supermutants and animals that live in the
wasteland around them. Besides these, there are ghouls, described as ‘necrotic
posthumans’ by the Fallout wiki, the
reminders of what excessive radiation can do to humans. Some of them have lost
their abilities to reason and turned ‘feral’ or zombie-like. Besides the usual
denizens of the Fallout world Fallout 4 is a fitting sequel to the
former games and the journey from the Capital Wasteland (erstwhile Washington)
and New Vegas seems another worthwhile venture in reflecting on the horrors of
what nuclear war can do while having another go at saving humankind in this
alternate-reality universe.
The Commonwealth is a huge world to explore and can easily
provide over a week’s gameplay if not more, depending on which faction you join
and what you do in the game. The Karma system from the earlier game is missing
although your companions change their attitude towards you depending on how you
act. The factions in the game have obvious intended present-day parallels. The
Brotherhood of Steel is what remains of the army and they return from the
earlier games with their crusade against the misuse of technology and their
goal of establishing peace among humanity. Woven into their plans, however, is
their clear rhetoric of racial cleansing – mutants, ghouls, androids and indeed
anyone who is ‘other’ than ‘human’ needs to be eliminated. They possess
state-of-art pre-apocalypse military technology including a giant robot called
Liberty Prime, which destroys everything in its path while alternately spewing
anti-communist slogans and lines from Robert Frost. Opposed to them is the
Institute, whose resemblance to MIT is easy to spot (it is located underneath
the Commonwealth Institute of Technology) and who are committed to improving
the world by building ‘synths’ or synthetic humans. Despite their purportedly
glorious aims, they are a terror to the Commonwealth residents and their synths
are often used against humans rather than to aid them. Among the other
factions, the most prominent are the Minutemen, so named after their historical
antecedents who fought against the British in the American War of Independence
and whose stories, like the poetry of Frost, are deeply connected with the
local lore of New England, where the game is set.
As with its predecessors, Fallout 4 is not just about playing a shooter game - it is also about who you are and wish to
be. A web of moral choices determines your path towards the many possible
endings and some of them are fairly difficult to make. For example, when you
find out that the Director of the Institute is none other than your son whom
you have been looking for since the game started. Or when you realise that the
easiest and quickest way to finish the game is to side with the Brotherhood of
Steel and ‘save’ the world from their problematic perspective and racial
agenda. Also, personally speaking, having to witness a nuclear explosion
conducted for the ‘noble’ cause of destroying the Institute was less than
comfortable.
This does not mean any less of the usual though – boss
fights are as challenging and the player will have a hard time fighting the
legendary Deathclaw, the Mirelurk Queen
or the Legendary Sentinel Robot. The game also allows you to craft your own
weapons and build settlements so if you see junk around you in your many
travels, be sure to pick it up for future use. The missions around protecting
the settlements tend to get repetitive after a time. Other than that the heavy
system requirements (needs high-end graphic cards on PCs and does not play on
the older consoles such as PlayStation 3 and Xbox 360) and the high price for
all the platforms will surely dampen the enthusiasm of many Indian gamers. All
said though, a trip to the Commonwealth is not to be missed - the system upgrade that you had been putting
off and the wait until prices come down, notwithstanding.
Rating: 5 out of 5.
Genre: First / third-person shooter,
role-playing game (RPG), open-world game
Platforms: PC, PlayStation 4 and Xbox One.
Subscribe to:
Post Comments
(
Atom
)
No comments :
Post a Comment