Games and Philosophy Conference, April 2011
My abstract has been accepted for the Games and Philosophy conference being held in April at Athens. Identity formation has always been a prime concern of mine and so has memory. Some games (and I'm thinking specifically of Assassin's Creed as the best example, here) engage deeply with memory as an entity that constructs the identity of the avatar. I consider this symptomatic of a quotidian phenomenon in videogames that is often overlooked. In the game that we play, we are what we are because of things we have remembered or others have remembered and retained for us (in some kind of collective memory storage or in simple words, a wiki) and we are also the creatures of habit and reflexes - memories that we don't even realise that we remember. Hence, I've fallen back on Bergson and Deleuze's reading of Bergson, both of which I see as pathways into this analysis. Writing the paper - well that will be a daunting experience if I know Bergson and Deleuze at all. As always in Ludus Ex, suggestions are welcome.
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